tag:blogger.com,1999:blog-88387225665384116442024-02-20T09:16:51.655-08:00Overwatch Hacks | Overwatch Cheats 2021Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.comBlogger29125tag:blogger.com,1999:blog-8838722566538411644.post-60779402674199891672021-08-20T10:42:00.001-07:002021-08-20T10:42:00.221-07:00NEW LEGENDARY SKINS: SKINS CREATION FOR THE 2021 OVERWATCH ARCHIVES EVENT<p> The serpent fighter. Samurai. Two soldiers fighting for the opposing sides of the revolution. Four distant characters, united by a brush of talented artists from all over the world, in this year's "Archives" event. Overwatch has teamed up with Yusuke Kozaki , a Japanese character designer who has worked on games like Fire Emblem, Pokémon, and No More Heroes, to create new historical skins .</p><p><br /></p><p>All of the Legendary Skins added in this year's Archives event are inspired by the different historical eras of each character's home country. Zarya, as befits one of the most powerful characters in Overwatch, has turned into a mighty and brave hero-serpent fighter. Genji donned artfully forged samurai armor from the Sengoku era, a period that followed the collapse of the feudal system in Japan, when the samurai warlords and various military clans fought for power in the country. And Tracer and Soldier-76 at this time occupied opposite sides of the American Revolutionary War, wearing cocked hats and bright uniforms of the respective armies.</p><p><br /></p><p>Kozaki and Overwatch Concept Artists David Kahn and Daryl Teng will provide details on the backstory and process of creating the Cavalier for Tracer, Soldier 1776, Samurai for Genji, and Raspberry for Dawn.</p><p><br /></p><p>Yusuke, tell us a little about yourself. How did you begin your career as an artist in the gaming industry? How is your daily life going?</p><p><br /></p><p>Yusuke Kozaki : I dreamed of drawing comics since I was 10, and when I was about 19, I was finally able to release my first comic in one magazine! After that I started my own illustration website, and gradually more and more orders for character design and illustration creation began to come in. And so it all turned out. As for my daily life, I have a new job - looking after my two daughters. I really love to cook, and I often do it at my leisure. I consider art to be both cooking and painting; for me there is nothing more pleasant than immediately seeing the result of my efforts when I prepare food for my family. Also, I like to ride my bike. Last year I covered almost 600 kilometers - from Tokyo to Osaka!</p><p><br /></p><p><br /></p><p><br /></p><p>What is your favorite thing about Overwatch?</p><p><br /></p><p>Kozaki : I really like the team aspect of Overwatch. Getting together with friends and going into battle together is very exciting. But perhaps my favorite part of Overwatch is the strong character imagery and visuals. While there are limits to the possibilities of art, there is something about Overwatch's graphics that allows it to push those boundaries. I never cease to be amazed at how art can simultaneously have visual beauty and influence the unconscious of the human mind.</p><p><br /></p><p>What was the most fun part of your collaboration with the Overwatch developers?</p><p><br /></p><p>Kozaki : For me, the most interesting was the cycle of attempts to bring the character's image to match the overall style of Overwatch and the continuous process of improving and improving the images. [Overwatch Character Art Director] Arnold Zahn, who commissioned me to design these skins, used to visit my site a lot as a student, and although we didn't have much contact with him back then, I was still glad to have the privilege of working with him on such a big project. !</p><p><br /></p><p><br /></p><p><br /></p><p>What kind of historical imagery inspired all of you to create these characters?</p><p><br /></p><p>Daryl Ten: When creating the Samurai skin for Genji, we tried to focus on those types of samurai armor that were designed more for combat than for beauty. When we studied samurai armor, we devoted most of our attention to the Sengoku era, but were also open to other ideas.</p><p><br /></p><p>David Kahn : For Zarya, we did the initial sketch ourselves and then sent it to our talented freelancers who refined the sketch and created the final look. Designing for her was a lot of fun. The look of "Polenitsa" was created in the image of Russian heroes, heroes of many fairy tales and paintings. Our producer Natalia was a huge help in creating the overall impression and armor for this look, because she is from Russia. During the development process, Polenitsa went through many changes.</p><p><br /></p><p>Yusuke Kozaki : [For Soldier-76 and Tracer] I added additional design details to the skins based on the soldier's uniform from the Civil War and the Revolutionary War.</p><p><br /></p><p><br /></p><p><br /></p><p>How do you think the theme of each of the skins matches its character?</p><p><br /></p><p>Ten : I think Genji fits very well with the image of a samurai from the era of the warring provinces. It is easy to imagine how he, in armor shiny in the sun, hits enemies on the battlefield with his "Lightning Strike", covered in blood from head to toe. Speaking of the design of the Samurai skin, first of all, I decided to decide on the type of his mask. I didn’t want to use an oni or demon mask; it would be too similar to his "They" appearance. When I figured out the design of the mask, everything else went like clockwork.</p><p><br /></p><p>Kahn : I think this look is great for Zarya, because she already resembles a modern hero in futuristic armor. Therefore, the heavy battle armor sat on her like a glove</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com1tag:blogger.com,1999:blog-8838722566538411644.post-24042421007784554062021-08-12T10:21:00.002-07:002021-08-12T10:21:00.183-07:00DESIGNED BY A PACHIMARI BIGGEST FAN: CREATING THE PACHIMARI SKIN FOR HURRY PIG<p> The cuddly onion octopus, Pachimari is solemnly returning to Overwatch in a luxurious suit for his most dedicated Hogwig fanatic. His quirky new look was designed by David Kahn, a designer with extensive experience in creating mascot creatures and hero skins.</p><p><br /></p><p>Kahn, the creator of the pachimari and one of the creators of the new look, talked about the onion octopuses, the design of the roadhog skins and the most extravagant costume ideas for the main pachimari fan.</p><p><br /></p><p>Every detail in Hogwarts' new look screams his love for the pachimari, from a collection of badges and a giant tentacle to a cute propeller hat that makes him look even funnier. He owes all of this to concept artist David Kahn and other Overwatch skin designers. “We loved the idea right from the start,” says Kahn, who spearheaded the redesign and turned Hogwarts from a mad tinsmith to a pachimari fanatic. “We've been hatching this idea for over a year and have already made some sketches. The pachimari-related event provided us with an opportunity and we decided to give it a try. And I'm just delighted with the result. "</p><p><br /></p><p>The original concept for this look was a Hog in an amusement park, dressed in full pachi parade in all purchased souvenirs. When preparations began for the event, the team tried to add as many unusual little things as possible, without which the main fan of the pachimari would not have done.</p><p><br /></p><p>Kahn explains that the hardest part was choosing the design of the Hog's signature mask. Turbosvin could not do without her, and it was decided to change her color scheme to a typical pachimari - repainted from black to white and painted a blush on her cheeks. “In the guise of the Roadhog, we always have to figure out what to do with the mask. We haven't revealed his real face yet, so we always come up with something interesting with a mask. "</p><p><br /></p><p>As a result, the designers agreed that it was necessary to supplement the usual model of the Roadhog with special elements that would distinguish this look from others. “I especially like the Roadhog's hat,” says Kahn. - This can only be a passionate fan of pachimari. The huge tentacle on the shoulder is also a very cool and unusual detail. Some Pachimari Land would definitely sell them. "</p><p><br /></p><p>Five years have passed since the creation of the pachimari, the Blizzard store is full of different products with pachimari , and this character has actually become a symbol of Overwatch, but Kan is still amazed at the popularity of his creation. “I still can't believe how famous pachimari is. It’s impossible to imagine a game without it, ”he says. - For Overwatch, he is like a murloc. Pachimari always reminds me of the early days at Blizzard and the development stage of the game, when our then small team was looking forward to the day when we can show Overwatch to the world. "</p><p><br /></p><p>The Pachimart trial has begun! From now until March 22, earn exciting new rewards for winning matches and become the ultimate pachimari connoisseur - not counting the Roadhog, of course. Collect tons of new Pachi items, including a Junkrat emote, Pachimari sprays as different Overwatch heroes, and a Pachimari skin for Roadhog!</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-42529499207919664362021-08-03T10:20:00.000-07:002021-08-03T10:20:00.195-07:00OVERWATCH AT BLIZZCONLINE: A QUICK TOUR<p> The Overwatch 2 team went into great detail about the development process and shared exclusive content from the unreleased game, such as new maps, role changes, hero missions, updated character designs, and further storyline.</p><p><br /></p><p><br /></p><p> </p><p>Overwatch Voices</p><p>Voice actors Darin de Paul (Reinhardt), Fred Tatasciore (Soldier 76), Charlette Chang (D.Va), Matthew Mercer (McCree) and Gianni Bole (Echo) discussed how they fit into the role of Overwatch characters , talked about recording in home studios and performed an impromptu performance, showing off their heroes.</p><p><br /></p><p><br /></p><p> </p><p>Music Creation</p><p>Blizzard Music Director Derek Duke spoke with the creators of Overwatch's most famous tunes, immersing players in the universe of the future.</p><p><br /></p><p><br /></p><p> </p><p>Overwatch League: Shock Against All</p><p>San Francisco Shock, two-time Overwatch League champions, played against an unusual team of professional players, broadcasters, famous community members and other unexpected guests.</p><p><br /></p><p><br /></p><p> </p><p>Creations of community members from the "Workshop"</p><p>Overwatch Software Engineers Dan Reid and Zach Metcalfe interviewed the game's most active modders - the creators of McCree's Hot Potato, PMAJellies Aim Trainer, Conquest and more.</p><p><br /></p><p><br /></p><p> </p><p>Overwatch League: Crafts with Zoe</p><p>Watchpoint host Zoe Gshwind gave a masterclass on creating the perfect pachimari and showed you how to mold an octopus out of clay yourself.</p><p><br /></p><p><br /></p><p> </p><p>Blizzard Art Workshop: Overwatch</p><p>Overwatch artists Arnold Tsang, Morten Skaalvik, Qiu Fan, and Andrew Menhivar showed you step-by-step how to draw Tracer , Roadhog , Reaper and Zenyatta .</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-27928642321570041152021-07-31T10:20:00.003-07:002021-07-31T10:20:00.199-07:00BEHIND THE SCENES: OVERWATCH 2 DEVELOPMENT<p> NEW BATTLE FIELDS</p><p>In Overwatch 2, players will visit even more famous areas in different parts of the globe, defending them against the attacks of the Null Sector. The Overwatch development team is eager to share the Rome-based battlefield with the romantic architecture of the ancient world and famous landmarks such as the Colosseum and the Seven Hills of the Eternal City, naturally blended with Overwatch-style futuristic elements. In addition, we showed the Art Deco city of New York as it appears in Overwatch 2. This battleground combines high-tech play style with the shops, fire stations and family pizzerias that are familiar to the city's residents.</p><p><br /></p><p>Screenshot showing the Grand Grand Central Station on the New York map in Overwatch 2.</p><p><br /></p><p> </p><p>PVP ROLE CHANGES</p><p>In Overwatch 2, the familiar PvP modes will undergo significant changes with new battlegrounds, redesigned character roles and updated mechanics that breathe new life into in-game battles. One of the changes under consideration is the passive abilities inherent in heroes depending on their role. Passive abilities are different: tank heroes are less susceptible to knockback effects and charge opponents' superpowers less when they shoot at them, fighters receive a bonus to movement speed to better sneak behind enemy lines, and support heroes can heal automatically if they do not receive damage. Also, the developers want to change the parameters of the tanks to make these defenders of the team more versatile and allow them to take an active part in dangerous skirmishes. For example, Reinhardt can gain a second charge of Flame Strike, as well as the ability to change direction during Dash, or cancel this ability. The listed changes are not final and may appear in the game in a modified form or not appear in it at all.</p><p><br /></p><p>The development team is also working hard on changes that will make the battles in the game even more exciting and intense. Sound and visual effects, game mechanics and other aspects of skirmishes have been carefully reworked and improved so that even simple melee attacks are perceived as meaningful and immersive. One of the game's standout new features was the convolutional reverb system, which allowed developers to simulate the acoustics of a digital space and accurately convey sounds in the game. Wherever players are - in an open area, in a city, in a closed warehouse or in a narrow tunnel - the sounds of their shots will be heard in accordance with the surrounding space, creating an accurate picture of the battle and immersing the players in its atmosphere.</p><p><br /></p><p>An animated gif of Reinhardt using Fire Strike twice in rapid succession.</p><p><br /></p><p> </p><p>CHALLENGES FOR HEROES</p><p>Since we showed Overwatch 2 at BlizzCon 2019, the team has done a great job adding new mechanics, improved opponents and a progression system to the Hero Missions that allows you to develop your heroes in different ways. Hero Missions is a new mode that builds on the co-op PvE modes that have already appeared in Overwatch during Seasonal Events. The task turned out to be incredibly large-scale, because in order to make such a mode truly interesting, tasks should be verylot. From the very beginning of development, the goal of the team was to create as many such tasks as possible so that players could participate in hundreds of operations around the world, playing as their favorite characters. Quests will demonstrate the character of the characters and reveal some of the details of their history. They offer players battles with different types of opponents, new challenges, new areas that complement existing battlegrounds, and dynamic environments that make the world of Overwatch truly spectacular.</p><p><br /></p><p>The gameplay in the first version of the game, shown at BlizzCon 2019, did not seem to the developers fun enough. Since then, they have made the operations more dynamic, added many new opponents and updated the hero progress system. Players will have to face new and more formidable omniks from the "Null Sector", which have been significantly improved over the past year. Unique and elite enemy units, a convenient combat system and a variety of missions will not let players relax, suppressing the actions of the "Null Sector" around the world. New for players will be an improved system of hero progress, which will provide them with a whole arsenal of different talents to fight enemy omnics. Break the rules of the game, experiment with combinations of abilities, like in an RPG,</p><p><br /></p><p>An image of Junkrat's talent tree in Overwatch 2.</p><p><br /></p><p> </p><p>NEW DESIGN OF HEROES</p><p>In Overwatch 2, each hero will receive a new look that will reflect the events that happened to him, while retaining the key features. The team has shared new designs for four popular heroes. McCree kept his cowboy hat, swapped out his red Mexican cape for more tech clothes, and grew a beard that made him look a little older. Farrah has donned new armor with a transparent visor, whose colors are reminiscent of the blue and white uniforms of the old Ove</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-57728457221655220542021-07-22T10:19:00.002-07:002021-07-22T10:19:00.214-07:00CHAT WITH NEW OVERWATCH STORY WRITER CHRISTIE GOLDEN<p> Christie Golden has immersed herself in a multitude of fantasy worlds and has written over 50 novels and novellas set in different universes, but she speaks of the Overwatch universe the most.</p><p><br /></p><p>“I love that everyone in this world can feel at home,” says Christie. - In it you can be proud of your culture, appearance or worldview and get acquainted with the culture and worldview of other people. Here, everyone treats each other with respect and can become friends and teammates. It always seemed to me that people are united more than they are divided. "</p><p><br /></p><p>She tried to cover the theme of friendship and camaraderie in her story "Stone by Stone" , where readers can see how our favorite architect for working with "hard" light, Satya Vashvani (Symmetra), embarked on the path of compassion and understanding. We met with Golden and discussed with her the process of writing the story Stone by Stone, her first work in the Overwatch universe - and her sense of oneness with the Sphere.</p><p><br /></p><p>First, let's talk about you and your creativity. How is working with Overwatch content different from working with Hearthstone, World of Warcraft, and StarCraft?</p><p><br /></p><p>I've been writing professionally for almost 30 years now, and almost everything I've done in that time has been related to different franchises - game worlds, book series, and so on. If I'm not mistaken, I've already worked in thirteen different franchises! Therefore, getting into an unfamiliar world and looking for something in it that will please me is not the first time for me. For me, it's like walking up to a building and trying to find a door that swings open in front of me.</p><p><br /></p><p><br /></p><p><br /></p><p> </p><p>What parts of the story do you enjoy working on the most?</p><p><br /></p><p>I've always liked writing dialogues and thinking through the characters of the characters. In my youth, I dreamed of becoming an actress and learned to understand dialogue well, and now it helps me. Readers of novels from game universes know perfectly well how their favorite character speaks and what vocabulary they use, so if you don't get into the character, they will definitely let you know about it! But I had to learn to convincingly describe the battle scenes and the place of action. Nowadays I often write scripts for videos, and it gives me a lot of pleasure - this is what I do best. And the description of the setting and actions can be provided to the director and artists!</p><p><br /></p><p> </p><p>How do you define the characters that other Blizzard employees like the Overwatch team will develop further on?</p><p><br /></p><p>My first work was a novel about the Ravenloft universe - Vampire of the Mists , one of the first books in this series from TSR. It seems to me that a very successful first experience came out: I immediately got used to the fact that not only a couple of editors are watching my work, but also many other people. When you write a book in your own universe, the publisher gets your book to work . But if this is a book on a universe already created by someone, you and the publisher get a franchise book to work.... Games are like living organisms, the creation of which is the result of the work of many people. They are constantly evolving and changing. In your novel, you come up with a wonderful hero, and then he can become an important character in the game ... or he can die at any moment or just forget about him. This is the price to pay for the opportunity to work in an exciting universe with people who also love it. And for me there is nothing more pleasant.</p><p><br /></p><p> </p><p>How do you usually start working on a new piece? Do you get inspired and get down to business right away, or is this process clearer and more structured?</p><p><br /></p><p>In the case of novels based on gaming universes, the idea is usually provided by the company itself, but Blizzard has always listened to my own ideas. In this company, I felt at home even before I was officially hired. First, the main idea of the novel or story is determined, then negotiations begin with the developers who say what key events should take place in the novel. Then the writer collects all these ideas and draws up a sketch of the future work. The development team evaluates it and gives its opinion, after which the writer gets back to work. The process is repeated until both parties are happy with the result. After that, the writer begins to write a draft of the novel, which is also regularly read and evaluated by the developers.</p><p><br /></p><p> </p><p>If you could write a story about any character or event in the Overwatch universe, what kind of story would it have?</p><p><br /></p><p>Probably, "Walking in London with Tracer" is my favorite character and, perhaps, my favorite city - but there is already a comic strip "London is Calling" , it is just about that! Besides Tracer (and, of course, Symmetra!) I also really like Ash, Angel and Junkrat. It would be very interesting to write a story where they have to work in the same team. Look at them ... Are they capable of being a team at all? This adventure promises to be fun!</p><p><br /></p><p> </p><p>Let's talk about the story "Stone by Stone</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-56293866648156302052021-07-14T10:17:00.001-07:002021-07-14T10:17:00.210-07:00ALL OVERWATCH PRIORITY PASS DETAILS<p> According to Overwatch Chief Designer Scott Mercer, the main question for developers has always been "How do you make Overwatch even more enjoyable for players?" He will tell us about the impact on the game with a new feature introduced by Jeff Kaplan in the latest Dev Newsletter : We're talking about the so-called "Priority Pass", which is currently being tested on the PTR. Mercer hopes that he will help reduce the difference in the number of players choosing the role of tank, fighter or support.</p><p><br /></p><p>The introduction of a priority pass should have a positive effect on the waiting time for the match for those who choose the fighter role. If such a player agrees to play a game or two in the role of a tank or support, then the system will quickly select a suitable match for him when he wants to play a hero-fighter. But before you head out to test the new feature on the PTR, we encourage you to read the details and read Scott Mercer's story about how it was developed.</p><p><br /></p><p>Can you tell us briefly what is a priority pass?</p><p><br /></p><p>In Overwatch, you can play as a tank, fighter, or support hero. In quick play and competitive play, there is a role limitation. This means that in every match there must be two tanks, two support heroes and two fighters. For all these roles to have the same wait times, the number of players who choose them must also be the same. However, as it turned out, almost everyone wants to play as fighters. </p><p><br /></p><p>Because the fighter role is so popular, players who choose it have to wait longer for the right match. We thought about how to deal with this for a long time, and came to the conclusion that a priority pass may be a good solution. If you choose a universal role (that is, agree to play as a tank, support hero or fighter), then in return we will give you a priority pass. You can then queue up as a fighter and spend your passes to reduce the waiting time in this overpopular role. The more people choose a universal role, the more evenly the distribution of players across all three roles will be, which should ultimately have a positive effect on waiting times for everyone.</p><p><br /></p><p>Depending on whether your team wins or loses, you will receive several priority passes (we may change the number of them). Once you've played one game in the Versatile Role, you'll be able to use your Priority Passes to cut down on waiting times as a Combatant. In total, you can now accumulate up to 40 passes. </p><p><br /></p><p> </p><p>How does the priority pass work for those on a team?</p><p><br /></p><p>In order for the group in which the player chooses a role with a long waiting time (most often the role of a fighter) to be considered a priority, he will have to spend his priority passes. For example, if you and I are in a group, and you choose the role of a tank or support, and I choose the role of a fighter, then only me will have to spend the passes in order for our group to be considered a priority.</p><p><br /></p><p> </p><p>What do you think affects the waiting time for a match for those who choose the role of a fighter?</p><p><br /></p><p>Part of the popularity of the fighter role was due to the fact that initially there were much more heroes-fighters than tanks or heroes of support. Over the past few years, we've tried to combat this by adding more tanks and healers. Also, players often ask us if we want to make these heroes stronger in order to play for them more interesting? To be honest, they are already strong enough, and those who choose a tank or a healer often get a lot of pleasure from the game. It's just a matter of personal preference.</p><p><br /></p><p>Overwatch is a first-person shooter game, and many players want to play as heroes with high precision aiming. This is why they came here and will choose their favorite role regardless of balance changes and specific mechanics. We believe that priority pass is just one way to address the issue of waiting time for a match. In this way, we give the players the opportunity to decide for themselves when to play in a universal role (and whether to perform at all).</p><p><br /></p><p> </p><p>How is Priority Skip different from other solutions you have used in the past to distribute players more evenly across roles?</p><p><br /></p><p>We used to try to tweak the matchmaking system and change the lineup, but it was like putting a plantain on a lacerated wound. The main problem is that the number of players willing to play in each of the roles is very different. From a mathematical point of view, it is quite difficult to get around it, so the main task of the priority pass is to reallocate the number of players between roles. </p><p><br /></p><p>You can choose whether to use the priority pass or not. For our part, we will show players the waiting time in the queue with and without a pass, so that it becomes clearer for them why it is worth choosing a universal role from time to time.</p><p><br /></p><p> </p><p>How do you test similar features before submitting them to the PTR?</p><p><br /></p><p>Through math and statistics. We worked on the matchmaking function for a very long time and in the end we created our own system that emulates the number of players, their skill level</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-68750820861029736962021-07-10T10:15:00.002-07:002021-07-10T10:15:00.194-07:00STROKE BY STROKE: OVERWATCH JAVIDRAWS ARTIST AND FAN ON GRAFFITI FOR SYMMETRA<p> You probably did this too: sculpted a cloud of "Sorry" on the enemy's corpse after a brilliant murder that hit in the best moments of the match; pushed the load and littered it with a pixelated copy of their hero; turned the Wanted poster with McCree so that the face on the graffiti of a friend was right in the middle. Graffiti is found in Overwatch at every turn - like the crooked face of cute Moira on that rock in Hanamura, like snide messages in the replay player. The Overwatch development team has invited artists from the fan community to create truly spectacular graffiti dedicated to a wide variety of events.</p><p><br /></p><p>Overwatch artist and player JaviDraws talks about the artist's craft, Symmetra, and the creation of graffiti for Symmetra's Restoration challenge .</p><p><br /></p><p>How did you get involved in drawing professionally and why exactly comics and illustrations?</p><p><br /></p><p>Since childhood, I liked to draw, I started uploading my work to the Internet at least ten years ago. After spending so much time in the online artist community, I wanted to turn my hobby into a career. At first I was more attracted to concept art, but over time my style and creativity gradually changed, and I was drawn to illustration and comics. I am very happy with my choice.</p><p><br /></p><p> </p><p>How do you manage to complete projects for your customers, devoting so much time to the games for which you create illustrations?</p><p><br /></p><p>I work most productively in the morning. I take at least 5 hours a day to work, and leave the evening for games and other rest. I don't have days off, but I finish work earlier. For me, this kind of daily routine works best.</p><p><br /></p><p> </p><p>Why did you start playing Overwatch?</p><p><br /></p><p>I never really liked first-person shooters, although I heard about Overwatch - when the first animated video came out, I immediately remembered it for its bright colorful style. Then my brother bought the game and gave it to me for a while, and I immediately ordered another copy for myself. Overwatch was awfully fun to play, and I wanted to try all the heroes.</p><p><br /></p><p> </p><p>What is your favorite character to draw?</p><p><br /></p><p>All the characters are fun to draw in their own way, but to be honest, I love May the most. She is very cute, unlike many of the other characters, and my art style goes well with her design.</p><p><br /></p><p> </p><p>Who is your main character? Do you have a favorite role or do you play equally for everything?</p><p><br /></p><p>I mostly play Angel, so it turns out my favorite role is support. It seems to me that this role is easier and calmer to play for, although many would certainly disagree with me. I also sometimes choose the role of a tank and play with pleasure as D.Va, Zarya or Winston.</p><p><br /></p><p> </p><p>What influences your creativity?</p><p><br /></p><p>I feel inspired every morning when I scroll through the news feed and see the amazing work of artists who put their work on the web. I have watched Disney and Studio Ghibli since I was a kid and read a lot of shoujo manga, so they also greatly influenced my style. I also seek inspiration from photographers and fashion designers. </p><p><br /></p><p> </p><p>Do you prefer illustration or comics?</p><p><br /></p><p>I suppose both serve as a means by which I implement my ideas. The most important thing for me is to tell a story through creativity. Every time I decide what works best for expressing my feelings - an illustration or a comic strip. But when I draw comics, I enjoy the process more, because I can relax and not worry about mistakes. And if I draw illustrations, then I cannot overcome my perfectionism and advance with great difficulty.</p><p><br /></p><p> </p><p>Was working on the graffiti for the game different from your usual creative process?</p><p><br /></p><p>I tried to make the graffiti stand out like stickers. That's not how I work on large illustrations. It seems to me that such small images are better not overloaded with details, because in fast-paced games like Overwatch, players should immediately recognize them.</p><p><br /></p><p> </p><p>How did you choose the theme of each of your graffiti for Symmetra?</p><p><br /></p><p>I worked with the Overwatch team, and together we decided what all this graffiti should be about. I proceeded from both their advice and from the episodes from the story about Symmetra, which inspired me personally. As a result, we got 6 graffiti, which illustrate the story well and also demonstrate the character and image of Symmetra.</p><p>6 graffiti to challenge Symmetra "Restoration", artist JaviDraws</p><p> </p><p>Where would you like to see your graffiti first?</p><p><br /></p><p>I always put a bunch of graffiti on the door before the match and, of course, on the cargo. Therefore, these places are the first to come to mind. </p><p><br /></p><p> </p><p>Which of your Overwatch works do you love the most?</p><p><br /></p><p>Probably this picture of "Slasher-76" .</p><p><br /></p><p> Slasher-76 drawing by JaviDraws</p><p><br /></p><p> </p><p>What real world would you recreate in Overwatch?</p><p><br /></p><p>I'd love to see a South Asian-style map in Overwatch. I myself am from Pakistan, this country has an incredibly rich and diverse culture, and the development team would have a lot to choose from. A map like this would look amazing.</p><p><br /></p><p> </p><p>What does Symmetra mean to you personally?</p><p><br /></p><p>Being able to draw something for Overwatch i</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-29064872079987390842021-07-06T10:14:00.008-07:002021-07-06T10:14:00.191-07:00RESTORE ORDER TO THE BATTLEFIELD DURING THE RECOVERY CHALLENGE FROM SYMMETRA<p> Earn new rewards, including the Symmetra Marammath Skin , by winning matches and watching Overwatch Twitch streams . And also join the journey in search of mutual understanding between Symmetra and Zenyatta in the new story "Stone by Stone" by Christie Golden.</p><p><br /></p><p><br /></p><p>From now until November 30, players will be able to earn a new badge , seven unique graffiti , and the Marammat (Epic) Symmetra skin for a total of nine new rewards.</p><p>HOW IT WAS DESIGNED: Find out how to unlock new rewards for Symmetra.</p><p>AWARDS FOR VIEWING: get specific cosmetic items subject symmetry-per-view broadcasts on Twitch.</p><p>NEW COMIC - Learn more about Christy Golden's new story, Stone to Stone</p><p>HOW IT WAS DESIGNED</p><p>Take control of reality and earn new special in-game content. For a limited time, victories in Quick Play, Competitive Play and Arcade will bring you a Badge, Sprays, and an Epic New Skin</p><p><br /></p><p>Symmetra "Marammat"</p><p><br /></p><p>As you play Arcade Mode, you will receive Recovery Challenge rewards from Symmetra in addition to the regular bonuses.</p><p><br /></p><p>Symmetra's Restoration Challenge In-Game Rewards. 3 wins unlocks a Player Icon, 6 wins unlocks a Spray, 9 wins unlocks the epic Marammat Symmetra skin</p><p><br /></p><p>WATCH AND GET REWARDS</p><p>Earn additional Symmetra-themed rewards for watching Twitch streams before, after, and during matches. Until November 30, check back on participating streamers' channels as they play Overwatch to get six Recover Challenges from Symmetra!</p><p><br /></p><p>IMPORTANT</p><p><br /></p><p>To receive Twitch Drops, you must first connect your Blizzard and Twitch accounts. Go to the Twitch connections page to log in and link your account.</p><p>Symmetra's Restoration Challenge Twitch Drops Rewards. Earn one spray by viewing 2 hours of eligible streams, an additional two sprays by viewing 4 hours of eligible streams, and an additional three sprays by viewing 6 hours of eligible streams.</p><p><br /></p><p>Symmetra's Recovery Challenge rewards will be available from November 17th to 30th . for watching broadcasts on any Twitch channels in the Overwatch category .</p><p><br /></p><p>During Symmetra's Recovery Challenge, we'll be inviting you to a different Overwatch content creator every day! Visit your favorites during the event to unlock even more new items.</p><p><br /></p><p>NEW STORY</p><p>Stone by Stone by Christie Golden</p><p>After the accidental destruction of the sacred statue of Aurora, the first sentient omnic, Vishkar dispatched Satya Washwani, a brilliant architect and hard-light magician, also known as Symmetra, to settle a possible scandal with the local population. She was instructed to provide the village with whatever it needed, but she did not know what it was. Accepting Teharta Zenyatta's invitation to stay in the temple and learn more about Aurora and the Omnik faith, Symmetra embarked on a path of understanding, compassion and acceptance, at the end of which she made an unexpected gift to the village, Zenyatta ... and herself.</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-31733387159644675582021-07-01T09:44:00.010-07:002021-07-01T09:44:00.179-07:00CONCEPT ARTISTS DISCUSS OVERWATCH SUMMER GAMES<p> Imagine yourself on the beach - you are comfortably sitting on a cute towel and sunbathing on the beautiful Mediterranean beach of Ilios. You hear the rustle of the sea breeze, whose soft breeze is accompanied by the measured song of the surf. Just wonderful. A real summer paradise.</p><p><br /></p><p>For the time being.</p><p><br /></p><p>A loud scream pulls you out of your dreams. " No surfing in the swimming area !" - Shouted, apparently, the lifeguard. You hear the sound of a stream of water - like the jets of two cannons hitting directly into a sand dune. You look with curiosity in the direction of the disturber of your peace and see ... the lifeguard? Flying through the air in the direction of a gaping surfer caught up in a wave? On a water jetpack?</p><p><br /></p><p>Farrah's Lifeguard skin is the perfect combination of a futuristic lifeguard and a watersports-inspired jetpack instead of the usual combat suit - just one of eight skins that the Overwatch concept team has created for Summer 2020. Each year, contributors This team is working together to come up with skins that players can show off while having fun in the sun in Overwatch. We met with concept artists Kejun Wang and Daryl Teng, creators of the Fescarn skins for Brigitte and the Lifeguard for Farrah, and discussed their workflow and how they came up with the two newest skins for the Summer Games in Overwatch. skins.</p><p><br /></p><p>What are your sources of inspiration? How did you get started in the video game industry?</p><p><br /></p><p>Kejun Wang: “As a child, I often watched Dragon Ball and other anime, and in the classroom all the time I drew pictures in textbooks about those TV shows. In high school and college, I spent a lot of time playing Blizzard games, including StarCraft, Diablo, Diablo II, and World of Warcraft. When I played World of Warcraft, I visited a Chinese forum called National Geography of Azeroth, and there I found a fan art section. I was amazed to learn that people can draw and color images electronically using tablets. After that, I bought a cheap tablet and started creating my first World of Warcraft drawing. As I became acquainted with the world of electronic painting, I was carried away by the sphere of concept art. I realized that I wanted to devote my life to a career as a concept artist, and in the end it brought me to the USA,</p><p><br /></p><p>Daryl Tan : “Much to my mom’s annoyance, I have been an avid video game fan since childhood, and therefore dreamed of becoming a developer when I grew up. And I have always loved to draw, so I couldn't think of a better job than a concept artist for myself. After graduating from college, I was involved in mobile game development for a couple of years before joining the Overwatch team at Blizzard. "</p><p><br /></p><p><br /></p><p><br /></p><p>What is your favorite thing about developing Overwatch and creating these skins?</p><p><br /></p><p>Wang : “My favorite trait of the Overwatch development team is their relentless pursuit of the highest quality. We interact with other team members on a daily basis to ensure that no mistakes are made anywhere and that everything is up to a high standard of quality. The most exciting part of creating skins for Overwatch is the ability to imagine how the chosen character would be in an alternate universe, where he has a different life and a different job. Also, when creating skins, it is necessary to study various topics, such as, for example, "the most common fish in the Baltic Sea" or "whether karatekas wear shoes." I always manage to learn something new. "</p><p><br /></p><p>Ten : “I love taking a variety of themes and ideas, from easily recognizable to extremely abstract, and transforming our favorite Overwatch heroes with them. It's challenging and exciting at the same time. At Blizzard , we have a lot of autonomy and creativity, so creating skins is always fun. "</p><p><br /></p><p>What is the most interesting part of the skin-making process for you?</p><p><br /></p><p>Wang : “The best thing I remember was the creation of the headdress for the look of Brigitte Fescarn. I tried drawing different options, but most of them didn't look completely unfortunate. I remember making a few different sketches and showing them to the assistant art director. He offered to make a baseball cap for Brigitte, and I immediately liked his idea - I think it looks great with her. I also spoke with one of our producers, an avid angler, and learned that fishermen sometimes attach spare hooks to their hats - this served as the basis for additional detailing of Brigitte's headdress. "</p><p>Ten: “I love the whole process from start to finish. There is something special in every part of it. From the joy of a new idea and the formation of a cool image in your head to solving graphic problems, from teamwork with artists of any profile to the opportunity to finally see the finished look in the game. It is especially nice to see how the look develops after I have designed its concept. The final look, based on the concept art, exceeded all my expectations. Even after I turned in the concept art, I doubted that this look would turn out to be successful due to technical limitat</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-68636632937506566582021-06-30T09:42:00.011-07:002021-06-30T09:42:00.212-07:00OVERWATCH PARTNERS WITH TALENTED MUSIC ARTISTS FOR THE SUMMER OF MUSIC FESTIVAL<p> Music has always been an integral part of Overwatch. Unique soundtrack, lovingly crafted by the Blizzard music team, brings the atmosphere to life. We know that players are also very fond of music, listen to compositions of many different genres and styles, and even create their own.</p><p><br /></p><p>The Overwatch: Cities & Countries music collection was recently released, as well as the in-game event, Sigma's Maestro Challenge. We would like to dive deeper into the atmosphere of this wonderful musical event with Overwatch, and therefore we invited incredibly talented artists from all over Europe to our Summer of Music festival .</p><p><br /></p><p>We contacted music artists and asked them to create their own versions, remixes and covers of songs from the Overwatch: Cities & Countries compilation , as well as other well-recognized tunes from Overwatch, for our Summer of Music festival . Guests include a beatbox group, keyboard and guitar players, electronic dance music DJs, a multi-instrumental duo and an electromechanical quartet ... Artists from a variety of styles from around the world and with different creative approaches will create their own versions of Overwatch music. ... Find out more about all the talented contributors to the Summer of Music festival below.</p><p><br /></p><p>Over the next weeks, performers will be posting Overwatch content to their channels, and we'll be updating this page as events unfold. Be sure to stay tuned to our website, the official Overwatch social media channels, and the artist's own channels.</p><p><br /></p><p>Today we celebrate the start of the Summer of Music festival with a stunning performance by world-renowned beatbox band Berywam, performing their own overwatch track after winning the match. You can watch the video by following this link or below!</p><p><br /></p><p>During our Summer of Music festival, you'll also be able to log into Overwatch, take part in Sigma's Maestro Challenge from July 14 to July 27, and earn exclusive Player Badges, Legendary Emote, and Sigma's Legendary Maestro Skin. You can also watch eligible streamers live on Twitch and get new graffiti.</p><p><br /></p><p>Be sure to check out the Overwatch: Cities & Countries Music Collection , which includes songs from various in-game locations, at https://playoverwatch.com/en-us/media/#music .</p><p><br /></p><p>MUSIC PERFORMERS PARTICIPATING IN THE SUMMER OF MUSIC FESTIVAL</p><p>Berywam</p><p>Berywam is a beatbox group that has won prestigious international awards. In 2016, its participants won the title of French beatboxing champions, and in 2018 they became world champions. They gained popularity all over the planet by taking part in the America's Got Talent television show in 2019.</p><p><br /></p><p><br /></p><p>Sophie Lloyd </p><p>Sophie Lloyd is a London-based rock and metal guitarist. Her catchy compositions have a very interesting and unusual approach to sound. Sophie creates both her own music and shredded versions of popular songs, and sometimes covers of music from video games.</p><p><br /></p><p><br /></p><p>Amadeus eq</p><p>Amadeus is one of the world's most popular female quartets playing electromechanical instruments. The members of the quartet never cease to shine with ingenuity, combining elements of classical and modern music in their compositions, and have taken a place in the hearts of listeners as one of the most popular groups in the crossover genre. </p><p><br /></p><p><br /></p><p>Davidlap </p><p>Davidlap is a multi-instrumentalist from Italy; in particular, he prefers the guitar. His repertoire includes an impressive recreation of all kinds of sound effects, including those from video games. He also knows how to play bass with his feet while mastering the blues guitar solo.</p><p><br /></p><p><br /></p><p>Sountec</p><p>Sountec is a DJ and producer of electronic dance music from Austria. He regularly hosts live music performances with various DJs on his YouTube channel and impresses listeners with great mixing and real-time mashups every time. Sountec does not just select the soundtracks, but selects the correct parts, so that its music is always unique and precisely calibrated.</p><p><br /></p><p>The video will be released soon!</p><p><br /></p><p>French fuse</p><p>French Fuse are two multi-instrumental friends, Jerry and Ben, who decided to get involved in performing, producing and arranging electronic music. These guys in original hats and sunglasses have always loved to make mashups and remixes of various compositions, and they infected many listeners with their enthusiasm.</p><p><br /></p><p><br /></p><p>Patrick Peachman </p><p>Patrick Peachman is a keyboard player, arranger and programmer from Germany. He creates piano arrangements for popular contemporary soundtracks, combining real-time piano playing with the visualization of musical material using his own software.</p><p><br /></p><p><br /></p><p>Henri PFR </p><p>Henri PFR, 24, is the new Belgian electronic music star. His unique and innovative approach to melody creation has earned him numerous Gold and Platinum awards, seven times the D6bels Music Award and, as a result, the most award-winning artist of any artist at the Belgian Music Awards. In 2019, Henri PFR entered the Top 100 Best DJs according to DJ Mag # 97 and became a UNICEF Goodwill Ambassador. Also this summer he will perform for the 4t</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-78473132785602312892021-06-21T09:40:00.010-07:002021-06-21T09:40:00.204-07:00STEP ONTO THE STAGE WITH SIGMA'S MAESTRO CHALLENGE!<p> It's time to go on stage! Become the first violin in the Sigma Symphony Orchestra and earn event-only rewards, one of which is Sigma's Legendary Maestro Skin .</p><p><br /></p><p><br /></p><p>Until July 27th, players will be able to earn a Badge , Legendary Emote , six unique sprays, and the Legendary Maestro Sigma Skin for a total of nine new rewards.</p><p><br /></p><p>MAESTRO: Find out how to unlock new rewards for Sigma.</p><p>VIEWING REWARDS: Earn special music-themed cosmetics by watching Twitch streams.</p><p>FULL VOLUME: Find out more about the new Overwatch compilation Cities & Countries.</p><p>MAESTRO</p><p>Play a major role in Sigma's Symphony and receive special concert-themed cosmetics! For a limited time, victories in Quick Play, Competitive Play, and Arcade will earn you a Badge, Legendary Emote, and a new Legendary Maestro Skin for Sigma!</p><p><br /></p><p>As you play Arcade Mode, you will receive Maestro Challenge rewards from Sigma in addition to the regular bonuses.</p><p><br /></p><p><br /></p><p><br /></p><p>VIEWING AWARDS</p><p>Earn extra rewards for watching Twitch streams before, after, and during matches. Until July 27th, log into the promoters' channels as they play Overwatch to receive six Maestro Challenges from Sigma!</p><p><br /></p><p>ATTENTION:</p><p><br /></p><p>To receive Twitch Drops, you must first connect your Blizzard and Twitch accounts. Go to the Twitch connections page to log in and link your account.</p><p><br /></p><p><br /></p><p>Sigma's Maestro Challenge rewards will be available from July 14-27 for watching live streams on any Twitch channel in the Overwatch category .</p><p><br /></p><p>Learn more about Twitch Drops in our video!</p><p><br /></p><p><br /></p><p>During Sigma's Maestro Challenge, we'll be inviting you to a different Overwatch content creator every day! Drop by your favorites during the event for even more music-themed items.</p><p><br /></p><p>VOLUME AT FULL!</p><p>Hear this music? ? This is a new collection of Overwatch music called Cities & Countries, featuring music from Overwatch missions and battlegrounds around the world. Follow the links and start listening on your favorite platform!</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-74997866287683494582021-06-14T09:39:00.013-07:002021-06-14T09:39:00.185-07:00THE OPEN GAME WAS RELEASED<div>With the start of Season 23, Overwatch players have the opportunity to play Competitively in a new way in Open Play. The Open Play mode will appear in the Competitive Play menu, where players will be able to use a team composition different from the 2 Tank / 2 Soldier / 2 Healer squad from the Role Play mode. In addition, separate ratings will be used for the two modes.</div><div><br /></div><div>Overwatch Chief Designer Michael Heiberg said the decision to add Open Play to competitive mode was based on the popularity of this mode in Arcade, where players can fight in daily changing custom game modes.</div><div><br /></div><div>It all started with a simple experiment.</div><div><br /></div><div>“We appreciated the popularity of the Classic Quick Play mode,” says Heiberg, “and wondered how much players would enjoy a similar mode for competitive play.”</div><div><br /></div><div>This year, the Overwatch development team's main goals are to quickly tweak the balance, do lots of experimentation and tweaks, and so we decided to add Open Competitive Play to Arcade to see how exciting it is for players.</div><div><br /></div><div>This mode not only gained immense popularity, but its addition had an unexpected effect on the "Competitive game". As it turned out, the presence of two modes of competitive play led to a decrease in the length of the queues in both modes.</div><div><br /></div><div>“Open Play attracts more players as Fighter Heroes than tank buffs or Support Heroes, resulting in fewer fighters in the Role Play queues, which evens out the balance of roles in this mode,” explained Heiberg.</div><div><br /></div><div>The coexistence of the two modes helps reduce queuing times - but more importantly, it helps players with different interests choose the mode they like best.</div><div><br /></div><div>“Personally, I prefer to play a balanced team with separate ratings for different roles, without worrying about whether I need to change roles,” said Heiberg.</div><div><br /></div><div>"But sometimes I want to play in a more free format, try some unusual strategy."</div><div><br /></div><div>-</div><div><br /></div><div>The Open Game is now out - choose the Competitive Game mode that suits you today!</div>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-36602924909634603682021-06-08T09:37:00.010-07:002021-06-08T09:37:00.193-07:00FOUR YEARS TOGETHER: A DEVELOPER'S MEMORIES<p> You've prided yourself on incredible best moments, delivered load after load, threw enemies out of the battlefield, and enchanted your teammates with your dancing - what has not been in Overwatch in these amazing four years! The development team also put a lot of energy and emotion into our common dream of a bright future in which everyone can be heroes: soldiers, adventurers, scientists and just cranks. Years of work spent on development, design and programming have brought together millions of players from all over the world and created a community united by many close ties and fond memories.</p><p><br /></p><p>In honor of the fourth anniversary of the game, members of the development team shared vivid memories and fun moments that have accumulated during the creation and existence of Overwatch.</p><p><br /></p><p>Dylan Jones, Lead Technical Character Artist:</p><p><br /></p><p>Long ago, while trying to figure out how Brigitte's flail should function, a colleague and I held a brainstorming session. We already had an animation concept, but it didn't quite match the flail mechanics we used in our internal testing. The designer liked the way the flail moves on the server, and now we needed to finalize the animation. Eventually, I grabbed the wired Xbox controller and swung it around, using my other hand to tug on the wire so I could catch it again. In the end, we realized that Brigitte's flail should move more like a ball on a string than like a real flail, and this helped to deal with the animation.</p><p><br /></p><p>I'll tell you another story: One day we got an email from someone who didn't quite understand what character designers were doing and thought that the concepts for all the characters were drawn by Jeff Goodman, our lead character designer. Goodman was amused, and in response, he drew Tracer in the style of "stick-stick-cucumber" for fun. I developed this idea and made a look based on the incomparable Goodman concept:</p><p><br /></p><p><br /></p><p>Timothy Ford, junior technical director:</p><p><br /></p><p>Before Hanzo, there were no heroes in the game who could climb walls. This video shows you what the new mechanic looks like before we fine-tune the animation and motion dynamics and add visual and audio effects. It is very important to make the game mechanics work and attractive enough before bringing in our talented artists to give it a finished look. This is Hanzo at an early stage of development: I remember we used the animation of the Reaper's body, and there was only one pose for all the first-person animations.</p><p><br /></p><p>In this video, Lead Hero Designer Jeff Goodman and I run through an early version of The Temple of Anubis. Simulating wall-running in realistic rooms where all the walls are straight is much easier than on the Overwatch battlegrounds, where there are almost no walls at right angles to the floor and ceiling. It looks great, but working on the mechanics of moving along the walls was not easy. The opportunity to evaluate the work of the algorithms on a more or less typical battlefield in terms of geometry was very valuable to me. Here you can see the wall running in the prototype stage; since then it has been significantly improved. In the end, we divided the movement on the walls into two types: vertical (like the Shimada brothers) and horizontal (like Lucio). The gameplay engineers, which I myself belong to, are responsible for developing the mechanics that our many heroes bring to the game. As we explain to those unfamiliar with our work, "game engineers are the ones who make Mario jump." We can say that Overwatch is thirty-two games in one at once, because with each hero we solved completely new tasks. For gameplay engineers, Overwatch is a godsend.</p><p><br /></p><p>Kat Lee, Testing Analyst :</p><p><br /></p><p>I remember the first day at my new workplace with particular warmth. I was happy to be hired, but I was nervous before meeting colleagues. So, the first question that Jeff Kaplan asked me was about my cat. It was then that I immediately realized that it would be great! I also love to remember how in 2019, before the winter holidays, the entire Overwatch team gathered in a restaurant. The DJ had a great karaoke. I will never forget how we all sang the theme from Pokémon together.</p><p><br /></p><p>Jeff Kaplan, Game Director:</p><p><br /></p><p>The idea for the new game came from the fourth team (which the community knows as the Overwatch team) in the summer of 2013. There was a lot of uncertainty around, but we decided we wanted to create a new Blizzard universe. We were attracted by the image of a bright, optimistic world of the future, full of unforgettable and terribly likeable characters that we would like to be like ourselves. From the beginning, we planned to bring the new game to BlizzCon in 2014. We were able to complete all the tasks on time and, moreover, by some miracle, we did not leak information: no one suspected that a new game was being developed at Blizzard. It seems that our company has never been able to keep a secret so reliably. I remember standing backstage with Chris Metzen and waiting for our turn to step onto the main stage and ta</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-24499676872468323902021-06-03T09:15:00.010-07:002021-06-03T09:15:00.168-07:00DOUBLE XP OVERWATCH - JUNE 5-9<p> The amplification works! Well, into battle!</p><p><br /></p><p>This year has been amazing and we are very grateful to you for being a part of it. In celebration of the fourth anniversary of Overwatch, we want to celebrate the community that made this success possible (that's you!): Anyone who logs into the game this weekend on PC, PlayStation 4, Xbox One, or Nintendo Switch will receive twice the experience. usually.</p><p><br /></p><p>This bonus will affect almost every aspect of the game for which you can gain experience, including:</p><p><br /></p><p>time spent in the match;</p><p>the end of the match;</p><p>completing several matches in a row;</p><p>winning the match;</p><p>filling in the team in the current match;</p><p>receiving medals.</p><p>This bonus will also add up to the existing party bonus and the game room bonus. The only event for which you will receive the usual amount of experience will be the first victory of the day.</p><p><br /></p><p>The Expanded Experience Period will begin in all regions and on all platforms on June 5 at 10:00 am ET and end on June 10 at 09:59 am ET. The exact start time is shown in the reference table below. You can convert time from one time zone to another at thetimezoneconverter.com .</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-58357904031123266582021-05-28T09:13:00.011-07:002021-05-28T09:13:00.176-07:00FROM ORIGIN TO HERO: CREATING ECHO SOUNDS<p> Fighter. Blue. Light music. Most of us will be surprised or take a closer look when we see such a list ... but not Overwatch sound designer Jeff Garnett: for him, these points describe more than 750 lines and sounds created for Echo , the new hero of the game.</p><p><br /></p><p>“At first, we just picked keywords and phrases that would serve as a reference point for me,” explained Jeff, explaining how the work on voice acting for Echo began. - I was told that she should be associated with a fighter; She is an adaptive robot, the latest technology in the Overwatch world. Looking at her model, I did not notice the abundance of servos. "</p><p><br /></p><p>The servos mentioned are electronic-mechanical motor systems that are often found in vehicles and assembly robots. They do not fit into the stylish and ultra-modern design of Echo.</p><p><br /></p><p>“Her limbs seem to float,” Garnett continued, “which means she won't have the kind of bzz-bzz-bzz in her movements that are typical of servos. Echo had flashed in cutscenes before and was supposed to appear in the Overwatch 2 announcement video, which was cool and unusual as the two teams had to join forces to decide how Echo would sound in The Starting Point , the development team and the team behind creation of videos ”.</p><p><br /></p><p>When the teams realized what Echo should be in a short film, they had to solve the following problem: figure out how to turn this elusive image into sound effects in the game. How to create "floating steps" by which you can understand about the approach of Echo? How will Bastion's superpower replica sound in another robot's speech? These questions were tricky to answer, but Garnett was not going to back down.</p><p><br /></p><p>“I started off by putting together a huge and weird library of sounds,” he said. “Echo doesn’t have any mechanical components, she’s an energy machine. Therefore, I studied the sounds of synthesizers and other existing objects, which were saturated with energy and seemed to me blue . This is how bell ringing, tuning forks and other soothing sounds got into my collection. Gradually, I leaned more towards synthesizers and the like and tried to find unobtrusive sounds that I thought would appear in the game all the time. I think I associated Echo with light music. Its sounds should be calm, taking the mind far into the clouds. "</p><p><br /></p><p>Since there are already more than 30 heroes in the game, some of whom, like Echo, hover or fly above their ground comrades, the team needed to make its sounds unique and easily recognizable.</p><p><br /></p><p>“From a design point of view, the task was very difficult, as the sounds of the enemy hero are always very different from the sounds you hear when playing as the character yourself,” commented Garnett. - This is largely due to the fact that their own sounds should not interfere with the gameplay, and therefore many of them become more muffled, which is especially noticeable in the case of floating characters like Zenyatta and Sigma. The sound helps to understand that this or that hero is close (I always cite McCree as an example, who is easy to recognize by the rattling of spurs), but what should he be for a flying character? Since Echo is very fast and agile, we needed a sound that immediately draws attention to her. I settled on higher and more piercing notes that are easy to pick up. In Echo's case, these sounds replace the sound of footsteps and signify her physical presence,</p><p><br /></p><p>Having defined the basic elements of Echo's sound library, Jeff thought about how to implement its scoring. Echo is an adaptive robot capable of copying the looks and skills of other heroes, which meant that her lines could be more varied than anyone else in Overwatch. Scott Lawlor, the sound engineer for Overwatch, even suggested that Echo copy not only looks and abilities, but also lines. The team liked the idea, but it meant that Ginny Bolett, the voice actress for Echo, was faced with a colossal task, because she had to almost double the number of lines in Overwatch.</p><p><br /></p><p>“This meant that the actress would have to pronounce phrases in different languages,” explained Garnett, “as well as imitate the voices of other characters, male and female, their pitch and timbre. A new question was raised: how many lines of other characters will we duplicate? In the end, we settled on the lines that sound when using superpowers and normal abilities. If Echo is copying Roadhog, she can use his grappling hook and say "Come on!" But for superpowers' cues, her voice is mixed with the voice of the copied hero. We thought it would be great and also informative in terms of gameplay. If Echo itself exclaims "Rain of Vengeance!", It sounds rather strange. "</p><p><br /></p><p>A robot voice echoing Farrah's famous superpower line would have had a very different effect than the Overwatch team wanted. “However, in combination with the voice of Farrah herself, it becomes clear that this Echo is copying her, using that very superpower and bringing retribution ,” explains Garnett.</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-85954830007023139802021-05-22T09:11:00.011-07:002021-05-22T09:11:00.187-07:00THEMED AWARDS HONORING ECHO, THE NEW HERO OF OVERWATCH!<p> Meet Echo, the new hero of Overwatch! From today until April 20, you can earn unique Echo-style rewards for watching Twitch streams.</p><p><br /></p><p><br /></p><p><br /></p><p>WATCHING REWARDS : Receive special Echo-themed cosmetic items for watching Twitch streams</p><p>FLASH OPS: ECHO SHOWDOWN : Compete for a share of the $ 50,000 prize pool</p><p>Echoes of the Past : Learn the story of Echo and its creator Mina Liao</p><p>VIEWING AWARDS</p><p>You can earn Echo-style rewards for watching Twitch streams in the Overwatch category . To get six Echo graffiti, watch any streamers on Twitch until April 20 while they're playing Overwatch!</p><p><br /></p><p>NOTE: To be able to receive Twitch Drops , you must first link your Blizzard account to your Twitch account. Go to the Twitch connections page to sign in and link your account.</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-8075374351747512272021-05-15T09:09:00.012-07:002021-05-15T09:09:00.211-07:00FLY TO VICTORY IN FLASH OPS: ECHO SHOWDOWN<p> Tune the beam, prepare sticky bombs and glide straight into Echo Showdown matches! To celebrate the release of the new DPS hero Echo, and so everyone can brag about their game as an adaptive robot, we've organized an open tournament!</p><p><br /></p><p>Details</p><p>Registration will open on April 14 and last until April 17. Matches will take place on April 18 and 19 (PDT) using the Battlefy tournament service, just like the Overwatch Open Division.</p><p>Day 1 (April 18) will kick off at 12:00 UTC for Europe and 11:00 UTC for North America.</p><p>The second day (April 19) will start at 11:00 UTC for Europe and 23:00 UTC for North America.</p><p>Echo must ALWAYS be present in all participating teams. We want to see some truly masterful triple shots!</p><p>Overwatch League and Contenders players are eligible to participate in the tournament, but there can be no more than two per team at any given time.</p><p>Prizes</p><p>We launched our own duplicate matrix and copied the prize pool of $ 25,000 in each region.</p><p>Select your region to register and view the full requirements and rules, as well as information about the prizes:</p><p><br /></p><p> </p><p><br /></p><p>Watch, learn and get rewards</p><p>All viewers of Overwatch Twitch.tv broadcasts during the Flash Ops: Echo Showdown tournament (April 14-20) will receive six themed graffiti (two for two, four and six hours of watching) that will decorate the battlefield in the best possible way in the short seconds between landing and a new takeoff. Stream your own matches to help other players get new graffiti!</p><p><br /></p><p>IMPORTANT: You must first link your Blizzard account to your Twitch account in order to receive the rewards. Go to the Twitch connections page to sign in and link your account.</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-30853331269841859912021-05-14T09:04:00.011-07:002021-05-14T09:04:00.187-07:00CHANGES TO THE ROTATION OF HEROES AND BATTLEGROUNDS<p> Players have left a lot of helpful feedback on the battleground rotation introduced at the end of last year and the hero rotation introduced in early March. This feedback helped us understand what you like and what seems to be inconsistent or unclear, and based on this feedback, changes have been made to both systems that will take effect from next week.</p><p><br /></p><p>Unified rotation of heroes</p><p><br /></p><p>Since adding hero rotation to competitive play, we've received a lot of helpful feedback from players who helped us realize that the system did a good job and did indeed change the metagame on a weekly basis. However, we also learned that some aspects of the system are incomprehensible to the players: you asked why certain heroes or roles change every week, and why the number of available heroes is not the same. The fact that the rosters were different in the same week in competitive play and the Overwatch League also confused players who were following league matches.</p><p><br /></p><p>To fix this, starting April 13, we're introducing a single rotation of heroes, which will ensure that the Overwatch League and competitive play will be as close to each other as possible, and the game experience will logically complement the audience. How will it work?</p><p><br /></p><p>To determine the rotation of heroes for the week, we analyze the statistics of heroes that have appeared in high-level competitive play over the previous two weeks. Heroes whose presence on the battlefield has exceeded a certain threshold are more likely to be removed from the rotation: the more often they appear on the battlefield, the more chances that we will not see them next week. Thus, one tank, two attacking heroes and one support hero will be randomly removed from the rotation. For two weeks in a row, the same heroes will not be deleted.</p><p>On Sunday, at the conclusion of the Overwatch League matches, we will be announcing the hero roster for next week, valid for both competitive play and the Overwatch League. The rotation takes effect on Monday morning.</p><p>This process will take place every week until the end of the Overwatch League regular season; During the weeks when there are no Overwatch League matches, the same data will be used to determine the rotation, and you will see the current roster of heroes on Monday morning.</p><p>Canceling the rotation of battlegrounds</p><p><br /></p><p>Since we introduced Battlegrounds to competitive play, there have been a lot of feedback from the community about the system that we have reviewed and reviewed. We originally added battleground lists for two purposes.</p><p><br /></p><p>In the short term, we wanted to reduce the number of matches at Paris and Lunar Colony Horizon. Many commented that these battlegrounds are worth improving, and we would like to improve them with future updates. We're currently reviewing Paris and want to change the layout of the battlefield to make it more fun to play.</p><p>Overall, we wanted the competitive seasons to be a little more different from each other, so that each one has its own charm.</p><p>However, many asked us to rotate the battlegrounds more often than once every two months at the beginning of the competitive season: someone suggested changing the list once a month, someone once every two weeks or even once a week. But, if the rotation is carried out more often, the competitive seasons will not have the "charm" that we talked about; in addition, players may not notice the absence or appearance of any battlefields at all if we shorten the time interval.</p><p><br /></p><p>To make competitive play more accessible, we will be canceling battleground rotation starting April 14th. Instead, competitive play will feature all battlegrounds except Paris and Horizon Lunar Colony. We will add them to the general list after some refinement.</p><p><br /></p><p>We always listen to community feedback and are ready to make changes to make Overwatch more fun. Please don't forget to share your impressions with us! These changes are coming to the game very soon, and we can't wait to know what you think of them.</p><p><br /></p><p>See you soon on the battlefields!</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-81742440528057239892021-05-11T09:04:00.004-07:002021-05-11T09:04:40.169-07:00GOING BACK IN TIME: AN OVERVIEW OF THE HISTORY OF THE ARCHIVES.<p> This year, your favorite missions from the Archives event have become even more dangerous: in Rialto, Kings Row and Havana, you will have to show all your tactical prowess! Forgotten the plots of past events? Let us remind you now!</p><p><br /></p><p>Next there will be SPOILERS for the tasks "Retribution", "Mutiny" and "Presentiment of the Storm"!</p><p><br /></p><p>"Retribution"</p><p>Eight years ago, the Talon terrorist organization attacked the Overwatch base in Rome. The complex was badly damaged, and many agents were killed. Officially, Overwatch could not retaliate, so Gabriel Reyes, head of Blackwatch's secret unit, decided to personally carry out retaliation. He assembled a strike force, including former Dead Man gang member Jesse McCree, cyber ninja Genji Shimada and geneticist Moira O'Doran, and set off on the trail of the Talon. Target: Antonio Bartalotti, influential businessman and high-ranking member of the Talon. Residence: Venice, Italy.</p><p><br /></p><p>The squad infiltrated the Bartalotti estate and successfully captured the target, but instead of the planned arrest of the Talon agent, Reyes unexpectedly killed him. This set off a chain reaction of clashes throughout the Rialto, and Blackwatch agents were at the very center of the action. The entire world became aware of the existence of the unit and the dubious operations that it undertook for Overwatch. Trust in Overwatch began to melt, and the niche that formed after Bartalotti's death was occupied by others. </p><p><br /></p><p>OVR_Retribution_031% 20 (2) .png</p><p><br /></p><p>"Mutiny"</p><p>A year after the Venice incident, a group of Omnik separatists, Zero Sector, captured King's Row and took hostage a Shambhala monk Tekharta Mondatta, the mayor of London, and a hundred other citizens. In response, Overwatch dispatched a strike force to the scene, which included Angel, Reinhardt, and Torbjorn; this mission was also the first for Tracer Cadet, who was previously a test pilot. Together they suppressed the Sector Zero insurgency and pulled the hostages from the bowels of the power plant on King's Row, and then all the details about the incident were hidden in the archives of Overwatch.</p><p><br /></p><p><br /></p><p>"Presentiment of the Storm"</p><p>Realizing that it wouldn’t be easy to grab the Doomfist, Overwatch came up with a new plan: to follow the money trail. Thunderclouds loomed overhead as four Overwatch agents - Tracer, Genji, Winston and Angel - led by Captain Sojorn, pursued Maximilien, Talon's cunning omnic financier. After a long and intense chase through the streets of Havana, in the process of which the agents had to deal with a lot of fighters of the "Talon", they still managed to grab Maximilien.</p><p><br /></p><p>In an attempt to save his skin of iron, Maximilien made a deal with the agents: he agreed to "bring" them together with the Death Fist, telling about his upcoming trips. ... ... provided that they do not tell anyone where they got the information from.</p><p><br /></p><p>Deathfist, meanwhile, offered Talon's support to another omnic whose identity is still unknown. ... ...</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-3495969178055171602021-05-11T09:04:00.000-07:002021-05-11T09:04:02.719-07:00ECHOES ECHO: THE STORY OF THE 32ND HERO<p> You've seen her before: the sleek, shiny omnic was already featured in the early illustrations of Overwatch heroes. You've heard something about its creator , Mina Liao, whose knowledge was very useful to Jack Morrison, Gabriel Reyes and Ana Amari during the Rise of the Machines. Now she will finally appear in the game: Echo joins the ranks of Overwatch as the 32nd hero.</p><p><br /></p><p><br /></p><p><br /></p><p>“Echo is different from other characters in that players have known about her for a long time,” commented Jeff Kaplan, Director of Overwatch. It can be seen that he is very attached to the new hero: he talks about her, as if about his own child taking the first steps in adulthood. “Players have already seen Echo in early Overwatch art. She also appeared in the short film Meeting of Old Friends , where McCree freed her from the hands of the Gang of the Dead. "</p><p><br /></p><p>During the existence of the game, we came across Echo several times, but overwatch fans do not know much about Dr. Ming Liao. “Overwatch was founded by several people: among them, of course, were Jack Morrison and Gabriel Reyes, - explained Jeff. “In creating the organization, they brought in Dr. Mina Liao, a leading expert in artificial intelligence and robotics. She previously worked for the Omnica Corporation, the corporation that originally created Omnica. Morrison wanted someone in the organization who had an excellent understanding of robots and the knowledge to help Overwatch intelligently deal with the Rise of the Machines. ”</p><p><br /></p><p><br /></p><p><br /></p><p>Dr. Liao joined Overwatch to help new comrades understand who the Omniks are, how they work, and how the Rebellion can be ended. When the Omniks and humans reconciled, Dr. Liao continued her passionate exploration of the mysteries of robotics. What else can she find out? How can you improve omniks? Echo was supposed to answer these questions - the most ambitious of all the projects of the doctor, which will become her parting gift to the world, although Mina herself did not know about it.</p><p><br /></p><p>“Liao went to Jack Morrison and Gabriel Reyes and said, 'I can create an adaptive robot. If we need a pilot for a strike force, such a robot can be one; a doctor will be needed - the robot will learn to provide medical care. Whoever you need for the task, this robot will be able to adjust and complete any task. It will be extremely useful for Overwatch. ""</p><p><br /></p><p>Although Morrison did not really want to develop this idea, he still gave Liao permission on the condition that she kept everything under control. “However, Mina went a little further and created a robot that learns on its own ... by observing the world,” Jeff continued. “While she was working on Project Echo, the robot gradually adopted her voice, and therefore Echo's voice is also the voice of Dr. Mina Liao. The more Echo developed, the more she studied the characters she often saw: she watched them and learned to do what they can, just like them. "</p><p><br /></p><p>Liao managed to create artificial intelligence - adaptive and flexible, capable of adjusting its behavior, realigning on the fly (literally) and learning by observation. All these features made Echo a first-class helper - but also a possible hindrance: her self-awareness developed, and the omnic began to think about her purpose.</p><p><br /></p><p><br /></p><p><br /></p><p>Few knew about Echo's true capabilities, but Blackwatch agent Jesse McCree, tasked with protecting Liao and her work, befriended the doctor and often kept her company when she worked on Echo. After Liao died in an attack on the lab, Overwatch froze all of her work and quarantined Echo, unwilling to continue the project without its founder. A few years later, they decided to move Echo to a guarded government base, but this was not destined to come true: the train on which she was transported was captured by the Gang of the Dead, but Echo was bravely rescued by her old comrade McCree. After that, the omnic traveled to Paris to help the newly convened Overwatch forces repel the Null Sector attack - this we saw in the starting point video... She is now a full member of the re-formed Overwatch.</p><p><br /></p><p>“Mina Liao's legacy continues to live on in Echo,” Jeff said. "She has adopted many of Mina's traits and is constantly adjusting to the agents around her."</p><p><br /></p><p>After leaving the laboratory, Echo can explore the world on his own for the first time. As Liao's living legacy, she has partnered with Overwatch and continues to learn. As her self-awareness grows, she begins to reflect on what awaits her in the future - while her allies wonder whether she will remain only an echo of Liao or develop her own personality.</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-49553050646446042112021-05-11T09:03:00.003-07:002021-05-11T09:03:33.823-07:00METAMORPHOSIS OF THE METAGAME: SCOTT MERCER TALKS ABOUT THE ROTATION OF HEROES<p> Overwatch should feel like a new game every week.</p><p><br /></p><p>This is what Lead Designer Scott Mercer dreams of giving fans - and his dream will come true in Competitive Season 21. With the introduction of Hero Rotation, the Overwatch Dev team will be removing one Tank, one Medic, and two DPS Heroes from the competitive playlist each week. This decision is intended to speed up the metagame change and encourage players to use more diverse lineups in matches.</p><p><br /></p><p>I wonder what motivated the introduction of the new mechanics? Mercer agreed to share how the rotation of heroes will change the usual game in the 21st season.</p><p><br /></p><p>How did the idea of hero rotation come about?</p><p><br /></p><p>Scott Mercer : “Players periodically note that the metagame doesn't change often enough. In general, the metagame is most pronounced at a high level of play, say, in the rank of “Master” or “Elite”. The stronger the players, the better they see why it is necessary to take the most winning heroes.</p><p><br /></p><p>Even after the introduction of the mandatory 2-2-2 lineup, purposefully changing the metagame was not easy. To this end, we began to more radically change the balance of the heroes, but there is a chance that this will not be enough. The hero rotation is another step towards the ever-changing metagame that the community wants to see so much.</p><p><br /></p><p>What will the hero rotation bring to the players?</p><p><br /></p><p>Every week, players will have a new game in a sense. There will be more variety. We are primarily concerned with the feeling that the game is changing too slowly. Hero rotations and more drastic balance changes should bring a sense of constant evolution to Overwatch.</p><p><br /></p><p>Many players prefer it when the game develops all the time. It's boring for them to constantly play with the same line-up, for the same heroes. As soon as the metagame seems too stable to them, they begin to lose interest in the game. We hope that the rotation of the heroes will make Overwatch more fun for both players and viewers.</p><p><br /></p><p>How long can expelled heroes remain unavailable?</p><p><br /></p><p>We do not plan to remove one hero from the game for a long time, so each of them will be excluded for no more than two weeks in a row. In addition, we are not going to remove from the game characters whose balance has just been significantly changed, because the players should have time to figure out how this affected the game.</p><p><br /></p><p>Will the rotation of heroes in the Overwatch League be organized any differently?</p><p><br /></p><p>In a regular multiplayer game, the development team selects heroes, but in a league, things will be a little different. Analysts will be guided by the statistics of the last two weeks of matches, and only those heroes who have been on the battlefield for more than 10% of the playing time can be excluded.</p><p><br /></p><p>Let's say in the fifth week, one of the tanks that were used in more than 10% of the cases in the third and fourth weeks will be randomly excluded. Likewise, one Medic and two DPS will be eliminated.</p><p><br /></p><p>It turns out that only the most popular heroes will be excluded. I doubt that someone like Torbjorn will ever be among the excluded - but who knows!</p><p><br /></p><p>Why did you choose the rotation of heroes, and not the ability to prohibit the selection of certain characters to the enemy team?</p><p><br /></p><p>In our opinion, this option is not very suitable for Overwatch. I would not want the players to look at the portraits of the heroes for five minutes before the start of the match and listen to arguments about which of them is needed and who is not. Nevertheless, we discussed this mechanic in order to understand what exactly it gives, and then asked ourselves: what are we striving for?</p><p><br /></p><p>So, this mechanic gives additional dynamics to the game and helps to solve the issue of an established metagame - and this is exactly what we needed. During the discussion, an idea arose (initially, it seems, it was proposed by Jeff Kaplan) to temporarily withdraw individual characters from the game.</p><p><br /></p><p>How to choose which heroes to exclude while maintaining the balance of the game at different ranks?</p><p><br /></p><p>This is really a daunting task. If we compare low ranks with high and professional play, then there are a lot of differences. We will act according to the situation. Sometimes our choice will hardly affect the higher echelons, and sometimes vice versa. Hero rotation is not the only way to influence the metagame, but only one of the tools. We are ready to adapt to the circumstances.</p><p><br /></p><p>Of course, there is a lot of uncertainty about the game balance. A promising concept and its implementation are completely different things. But we have room to maneuver: for example, if we need to exclude a little more or a little less heroes, we can move away from the "one tank, two DPS and one medic" format. The frequency of rotation is also not fixed once and for all. We're going to be looking for the right tactics with the community.</p><p><br /></p><p>How exactly will players know that certain heroes are out of play for a week?</p><p><br /></p><p>We will report this directly in the game. So if, say, you really like to play for An</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-18680505064540317602021-05-11T09:02:00.006-07:002021-05-11T09:02:59.383-07:00JEFF KAPLAN & MICHAEL HEIBERG TALK ABOUT THE LAB, 3-2-1 MODE AND ICE CREAM ECONOMY<p> Jeff Kaplan and Michael Heiberg discuss the popularity of different ice cream flavors.</p><p><br /></p><p>“I've always believed everyone loves chocolate,” says Overwatch Director Jeff Kaplan.</p><p><br /></p><p>Heiberg, the game's lead designer, shakes his head. "Statistics show that white vanilla is more popular."</p><p><br /></p><p>“Okay, so vanilla is the most popular flavor statistically,” agrees Kaplan. "People lean towards certain ice cream flavors as much as they do certain roles in Overwatch."</p><p><br /></p><p>They are trying to explain how they came to the decision to test the 3-2-1 roster (one tank, three DPS, two medics) in the new Laboratory mode. This is a major change, and the team is not sure of its success, but this is the beauty of the "Laboratory": it allows players on all platforms to try out the most daring ideas of the developers without leaving the main client of the game. </p><p><br /></p><p>Kaplan and Khyberg talked in detail about the appearance of the "Laboratory", as well as how the mode "3-2-1" will affect the game.</p><p><br /></p><p>How did you come up with the idea to create the "Laboratory"?</p><p><br /></p><p>Kaplan: When we make balance changes, they go to the PTR (test game world). While testing on the PTR is underway, we are simultaneously undergoing certification for consoles from Sony, Microsoft, and more recently from Nintendo. On average, certification takes a week - and does not include testing or deploying an application, so the process can be lengthy. It takes a lot more time to change McCree's weapon damage by one than many players think.</p><p><br /></p><p>Then, from a balance point of view, we need some time to look at the effect of these changes before moving on to the next step. As a result, we started making balance changes every two months.</p><p><br /></p><p>Ask any Overwatch designer, "Which ten features are you missing the most?" Among them will certainly be "the ability to instantly make changes and respond faster when you need to change the balance."</p><p><br /></p><p>When did it become possible to create such a function?</p><p><br /></p><p>Kaplan: Two engineers on our team were particularly active in promoting the idea of the "Laboratory". One of them is Derek Mulder, a highly experienced gameplay engineer; the other is Phil Oruig, our brilliant network engineer. Derek had this idea: what if you create an accessible version of the PTR right in the game. </p><p><br /></p><p>This idea captivated us, because this way the players would not need to download a separate client, and besides, they would be able to receive all the rewards as usual - account levels, containers. And console players could take part too.</p><p><br /></p><p>This solution turned out to be the easiest for us . In general, this does not happen - for someone to have an idea, and everyone said: "Yes, we definitely have to do this!" But that is exactly how it turned out with the "Laboratory".</p><p><br /></p><p>Your first experimental mode is 3-2-1, in which teams will have one tank, two DPS, and two medics. How did this idea come about?</p><p><br /></p><p>Heiberg: When we released the 2-2-2 role limit, there were a lot more DPS in queues than tanks and medics. As a result, the waiting time increased, and then we thought: what if we change the composition of the team so that it more closely matches the ratio of preferred heroes among all players? If this idea works, players will wait less and play more. So we decided to give it a try.</p><p><br /></p><p>How did the internal tests go? Have you made any interesting observations?</p><p><br /></p><p>Heiberg: When there are more DPS than tanks on the team, the lethality of the game changes. Tank players and players trying to defend them experience a very different level of stress.</p><p><br /></p><p>Kaplan: With three DPS, there are lineups that we couldn't even imagine in the current game. Earlier we saw teams with two flankers like Genji and Tracer, supported by aggressive tanks. There were squads with two snipers - Widow and Hanzo - and a more defensive style of play. And now you can have two snipers and also a flanker - it is played in a completely different way. More chaos, more dynamics.</p><p><br /></p><p>Opinions among the development team were overwhelmingly divided. Someone did not like it extremely, someone was intrigued. Most expressed cautious optimism, saying something like: "Yes, indeed, it can turn out interesting." But ardent opponents of this squad argued: "Everything has changed a lot, the tanks are under too much stress, the game is too lethal."</p><p><br /></p><p>We will experiment and see if we can balance these difficulties. For example, lethality: of course, the number of tanks also affects it, but you can deal with the damage and health of other heroes, change something in these indicators.</p><p><br /></p><p>Can you tell us about the specific changes you've been thinking about?</p><p><br /></p><p>Kaplan: The most important question was: what will become of Turbosvin, D.Va and Zarya?</p><p><br /></p><p>When we first created tanks, we did not have an "offtank" concept. What's more, we expected players to only use one tank - and that's how we played Overwatch in the beginning. If you played Quick Play before the role limitation was introduced, you know that the tank was a luxury there.</p><p><br /></p><p>But with the introduction of 2-2-2,</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-61494932004919875502021-05-11T09:02:00.002-07:002021-05-11T09:02:27.571-07:00TAKE PART IN ASH'S MARDI GRAS CHALLENGE!<p> Wear your favorite beads and join the festive orgy until March 9th with unique rewards inspired by the Mardi Gras Festival. Bonne chance! </p><p><br /></p><p><br /></p><p>Until March 9th, players will be able to earn two badges, seven graffiti, and the epic Ash "Mardi Gras" skin for a total of 10 new rewards.</p><p><br /></p><p>TIME TO CELEBRATE : How to Unlock New Rewards for Ash</p><p>WATCHING REWARDS : Receive special Ash-style cosmetic items for watching Twitch streams</p><p>BY A GAN OF DEAD WITH LOVE : More Details on Ash's Products</p><p>TIME TO CELEBRATE</p><p>Dress up in purple, green and gold and celebrate Mardi Gras with special in-game content! Winning Quick Play, Competitive Play, and Arcade will bring you two badges, graffiti, and a new epic Mardi Gras skin for Ash!</p><p><br /></p><p>As you play Arcade Mode, you will receive Mardi Gras Challenge rewards from Ash in addition to the regular prizes.</p><p><br /></p><p>OW_2020_AshesMardiGrasChallenge_Blog_InGameRewards_700x1146_MB01.png</p><p><br /></p><p>VIEWING AWARDS</p><p>Watch live streams on Twitch both during matches and before or after. Until March 9th, check in on participating streamers as they play Overwatch to get six Mardi Gras Graffiti Challenges from Ash!</p><p><br /></p><p>NOTE: To be able to receive Twitch Drops , you must first link your Blizzard account to your Twitch account. Go to the Twitch connections page to sign in and link your account.</p><p><br /></p><p>OW_2020_AshesMardiGrasChallenge_Blog_TwitchDrops_700x1146_MB01.png</p><p><br /></p><p>Ash's Mardi Gras Challenge rewards will be available from February 25 to March 9 for watching live streams on any channel in the Overwatch category . </p><p><br /></p><p>Learn more about Twitch Drops in this video!</p><p><br /></p><p><br /></p><p>During Ash's Mardi Gras Challenge, we'll be inviting you to a different Overwatch content creator every day! Drop by your favorites during the event for even more Mardi Gras items.</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-3935042830760748812021-05-11T09:01:00.005-07:002021-05-11T09:01:50.687-07:00WORKSHOP UPDATE WILL OPEN UP EVEN MORE OPTIONS FOR CONTENT CREATORS<p> “We removed the potholders,” says gameplay engineer Dan Reid.</p><p><br /></p><p>"I'm sorry, what? - asks his colleague Zach Metcalfe. "Maybe you wanted to say we rolled up our sleeves?"</p><p><br /></p><p>“I mean it’s easy to get burned now, but it’s much more comfortable to work,” explains Reed.</p><p><br /></p><p>They are discussing the latest update to Overwatch's Workshop , an in-game script editor that allows players to create their own game modes. In this update (which is already available on the PTR ), not only will there be new battlegrounds, tools and various improvements, but also a limitation will be removed, which was intended to protect authors from errors that could lead to the termination of the game client. This is the essence of the next update to the "Workshop": more options, fewer restrictions and as a result, as Reed and Metcalfe hope, even cooler creations.</p><p><br /></p><p><br /></p><p>Reed and Metcalfe have a special passion for The Workshop, which derives much from their personal experiences. Reed is a longtime Blizzard employee who has been on the Overwatch team since the beginning. He was one of the first engineers to support the development of Workshop in 2017. He has been playing the piano all his life, but in college he realized that he spends most of his free time making games and switched from studying music theory to programming.</p><p><br /></p><p>Metcalfe has a slightly different story. In his youth, he played tennis seriously and participated in a number of tournaments in the UK from a prestigious academy. He joined Blizzard in 2018 and soon became involved in supporting The Workshop.</p><p><br /></p><p>“Tennis requires the perfect balance between agility, physical strength and strategic thinking,” says Metcalfe. - When you start to 'feel the game', it is like hypnosis. I think I was able to transfer that focus and dedication from tennis to my engineering career. "</p><p><br /></p><p>Like Reed, Metcalfe has a passion for challenging disciplines and is always pleased to hear that players have the same fun learning the nuances of The Workshop. Although not all reviews have been positive. The better the authors mastered the toolbox, the more feedback they received, and Reed and Metcalfe scrutinized them closely. Each new feature in the latest update is based on these feedback.</p><p><br /></p><p>“We listened to everything that annoys them and thought: this is really annoying. And they fixed everything, ”Reed says.</p><p><br /></p><p>Custom Game Battlegrounds are a great example of this. Reed and Metcalfe were amazed at how far players were willing to go to find the right environment for their battlefields.</p><p><br /></p><p>“Many popular modes take place outside of the normal battlefield,” Metcalfe says. "For example, on the rooftops in Havana, because it is an open, flat space suitable for arena-style battles - but usually you can't get there."</p><p><br /></p><p>To simplify matters, Reed and Metcalfe have teamed up with the Overwatch Battlegrounds team to bring content creators three new Battlegrounds specifically for Custom Game: Room, Island, and Field. "Room" is a closed room 40x40 m. "Island" is of the same size, but is not limited either by walls or ceilings. And the "Field" is a huge empty plain of 900x900 m - in fact, the largest battlefield in Overwatch.</p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p>Many content authors were hindered by the lack of such a convenient programming tool as subroutines. Reed and Metcalfe added them in the update. As they explain, subroutines are essentially separate functions that can be executed independently of other parts of the script. Without them, authors were often forced to use risky workarounds that increased the complexity and size of the scripts.</p><p><br /></p><p>“In the past, you had to either duplicate the same scripts over and over again, or create awkward rules that were triggered under certain conditions,” explains Metcalfe.</p><p><br /></p><p>For example, sometimes authors created a rule that was executed when a variable changed its value from "false" to "true". After executing the action, the variable changed its value back.</p><p><br /></p><p>"Doing it like that ... was pretty frustrating," Reed admits.</p><p><br /></p><p>"Now they have routines," Metcalfe adds, "and players can easily strip out certain sections of the game's logic and activate them as needed."</p><p><br /></p><p>Working in the "Workshop" without routines is very annoying. The engineers explain that they felt this annoyance too, and that is what inspired them to make all these innovations, including the script diagnostic panel that tells authors how close they are to the maximum script size. This function makes it easier to foresee situations when the script will not be accepted by the "Workshop". The developers hope that such tools will make scripting easier.</p><p><br /></p><p><br /></p><p>"We've been fascinated by everything that players have come up with before," Metcalfe says, "so we're really curious about what's coming with all the new tools and improvements."</p><p><br /></p><p>This belief in the Workshop community has inspired other changes as well: for example, loops no longer need to be preceded by a Wait action. While this limitation reduced the likelihood of creating an infinite loop that would cause the client to t</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0tag:blogger.com,1999:blog-8838722566538411644.post-20992335821495150652021-05-11T09:01:00.001-07:002021-05-11T09:01:14.213-07:00THERE ARE SO MANY MASKS AND SO LITTLE TIME! AN OVERVIEW OF THE APPEARANCE OF SOMBRA "FACE CHANGER".<p> Actors in bright, elaborately decorated clothes move to the beat of the rumbling music. A beat on a drum, a wave of a fan - and a scarlet face frowns at the audience; a wave of the hand - and a pale mask grins instead, the corners of the mouth curved in an eerie buffoonish grimace.</p><p><br /></p><p>How do they do these exciting stunts?</p><p><br /></p><p>This secret is jealously guarded by two hundred masters of Chinese art, Bianlian and Sombra, who received a new face-changer appearance in honor of Lunar New Year 2020.</p><p><br /></p><p>Bianlian, the art of face shifting, emerged in the 17th century during the Qing Dynasty as a subgenre of Sichuan Opera. Then the art was simple: the actors changed only a few faces per performance. Today, a professional actor can change more than 18 masks in one performance. Sombra has only six masks, so she has a lot to learn from these professionals.</p><p><br /></p><p>Now Sombra changes faces as easily as he infiltrates any organization. But to translate this idea into a game, it took the team miracles of skill.</p><p><br /></p><p>ARE YOU LOOKING FOR ME?</p><p>Sichuan Opera actors can change masks with a nod of their head, a wave of their hand, or the flick of a fan. Sombra does it in a way that suits her high-tech style. Here she is in the red-black-gold mask of the monkey king Sun Wu-kun from Journey to the West. An instant, a glitch in the image - and she is wearing a recognizable purple skull mask, made in the bright style of the Sichuan Opera. “Sombra is playful and elegant, and given her ability to hide and disrupt the system, we thought she would be a perfect fit for face-shifting,” explains Daryl Teng, concept artist of the face. As a hacker who hides his real face, Sombre knows how to change his guise.</p><p><br /></p><p>Traditional bianlian performances involve changing masks quickly at any time. The team had to decide in which mode Sombra would change them (and a small handy mask sensor on the barrel of the weapon). “We were only going to change the masks during key animations: turning masking on and off, or superpowers,” Gotch explains. "Since it is not visible in most of the game moments, we decided to change [the mask] with that frequency."</p><p><br /></p><p><br /></p><p>In total, Sombra changes six different masks. According to Lead Outsourcing Supervisor John Gotch, this was the hardest thing to do when creating the look. “We had to figure out how to change the masks in the game, it depended on when we wanted to do it,” says Gotch. - When the 3D model was ready, we took the faces that Daryl invented, made 3D models based on 2D illustrations, and then worked with the effects department, introducing them into the game. To ensure that [skin] works with the engine, we only took two masks. First, we wanted to test the technology and make sure that the final result will allow the players to see all the options for the masks. "</p><p><br /></p><p>The results of a journey to uncharted technological lands? A dynamic, culturally rich idea realized in a futuristic style. Sombra's collection of masks is highlighted by her flamboyant, elaborate clothing that rivals the splendid costumes of the Sichuan Opera, while still fitting in with Overwatch's unique style. “The visual integration needed to take the dramatic style of the opera and refine it in line with the aesthetic of the performance,” Tan explains. The team consults with people who grew up in the respective culture to ensure that the looks match the conceived idea. “As a rule, you don't have to go far - [in Blizzard] there are many different people. With a better understanding of the theme and how it works with the characters, we are working in the Overwatch aesthetic. Then we again ask the opinion of consultants and international partners to make sure</p><p><br /></p><p>The skins of the past Lunar New Year have been created and implemented in the same way, merging vivid imagery from myths and the world of Overwatch. </p><p><br /></p><p>In 2017, the department was inspired by the legend of the monk Xuanzang and his disciples Zhu Bajie, Sha Wujing, and Sun Wu-kun, and created a set of skins reminiscent of these characters in Wu Cheng'en 's novel "Journey to the West . "</p><p>In 2018, the four signs of the zodiac - Qinglong, Zhuque, Xuan-wu and Bai-hu - were embodied in Farrah, Angel, Zarya and Genji.</p><p>And in 2019, Overwatch reborn the great heroes of Luo Guanzhong's famous novel The Three Kingdoms : Lu Bu, Guan Yu, Zhuge Liang, Zhang Fei and Huang Zhong, showcasing the world with lush beards and ornate armor.</p><p>This year, the team decided to move away from the embodiment of novels and myths, choosing a new theme for two legendary Chinese looks: opera. “Chinese opera is very visually intense and full of cultural references. The team decided that it would be interesting to research this topic for the creation of the skins, explains Tan. "Graphically, the theme is very rich, there are many opportunities to create an interesting image, it was interesting to see how we fit this into the concept of the characters."</p><p><br /></p><p>In addition, for both Gotch and Tan, this is a rather sentimental topic.</p><p><br /></p><p>Gotch recalls how he and</p>Overwatch-cheatshttp://www.blogger.com/profile/14806914421502147033noreply@blogger.com0