Friday, August 20, 2021

NEW LEGENDARY SKINS: SKINS CREATION FOR THE 2021 OVERWATCH ARCHIVES EVENT

 The serpent fighter. Samurai. Two soldiers fighting for the opposing sides of the revolution. Four distant characters, united by a brush of talented artists from all over the world, in this year's "Archives" event. Overwatch has teamed up with Yusuke Kozaki , a Japanese character designer who has worked on games like Fire Emblem, Pokémon, and No More Heroes, to create new historical skins .


All of the Legendary Skins added in this year's Archives event are inspired by the different historical eras of each character's home country. Zarya, as befits one of the most powerful characters in Overwatch, has turned into a mighty and brave hero-serpent fighter. Genji donned artfully forged samurai armor from the Sengoku era, a period that followed the collapse of the feudal system in Japan, when the samurai warlords and various military clans fought for power in the country. And Tracer and Soldier-76 at this time occupied opposite sides of the American Revolutionary War, wearing cocked hats and bright uniforms of the respective armies.


Kozaki and Overwatch Concept Artists David Kahn and Daryl Teng will provide details on the backstory and process of creating the Cavalier for Tracer, Soldier 1776, Samurai for Genji, and Raspberry for Dawn.


Yusuke, tell us a little about yourself. How did you begin your career as an artist in the gaming industry? How is your daily life going?


Yusuke Kozaki : I dreamed of drawing comics since I was 10, and when I was about 19, I was finally able to release my first comic in one magazine! After that I started my own illustration website, and gradually more and more orders for character design and illustration creation began to come in. And so it all turned out. As for my daily life, I have a new job - looking after my two daughters. I really love to cook, and I often do it at my leisure. I consider art to be both cooking and painting; for me there is nothing more pleasant than immediately seeing the result of my efforts when I prepare food for my family. Also, I like to ride my bike. Last year I covered almost 600 kilometers - from Tokyo to Osaka!




What is your favorite thing about Overwatch?


Kozaki : I really like the team aspect of Overwatch. Getting together with friends and going into battle together is very exciting. But perhaps my favorite part of Overwatch is the strong character imagery and visuals. While there are limits to the possibilities of art, there is something about Overwatch's graphics that allows it to push those boundaries. I never cease to be amazed at how art can simultaneously have visual beauty and influence the unconscious of the human mind.


What was the most fun part of your collaboration with the Overwatch developers?


Kozaki : For me, the most interesting was the cycle of attempts to bring the character's image to match the overall style of Overwatch and the continuous process of improving and improving the images. [Overwatch Character Art Director] Arnold Zahn, who commissioned me to design these skins, used to visit my site a lot as a student, and although we didn't have much contact with him back then, I was still glad to have the privilege of working with him on such a big project. !




What kind of historical imagery inspired all of you to create these characters?


Daryl Ten: When creating the Samurai skin for Genji, we tried to focus on those types of samurai armor that were designed more for combat than for beauty. When we studied samurai armor, we devoted most of our attention to the Sengoku era, but were also open to other ideas.


David Kahn : For Zarya, we did the initial sketch ourselves and then sent it to our talented freelancers who refined the sketch and created the final look. Designing for her was a lot of fun. The look of "Polenitsa" was created in the image of Russian heroes, heroes of many fairy tales and paintings. Our producer Natalia was a huge help in creating the overall impression and armor for this look, because she is from Russia. During the development process, Polenitsa went through many changes.


Yusuke Kozaki : [For Soldier-76 and Tracer] I added additional design details to the skins based on the soldier's uniform from the Civil War and the Revolutionary War.




How do you think the theme of each of the skins matches its character?


Ten : I think Genji fits very well with the image of a samurai from the era of the warring provinces. It is easy to imagine how he, in armor shiny in the sun, hits enemies on the battlefield with his "Lightning Strike", covered in blood from head to toe. Speaking of the design of the Samurai skin, first of all, I decided to decide on the type of his mask. I didn’t want to use an oni or demon mask; it would be too similar to his "They" appearance. When I figured out the design of the mask, everything else went like clockwork.


Kahn : I think this look is great for Zarya, because she already resembles a modern hero in futuristic armor. Therefore, the heavy battle armor sat on her like a glove

Thursday, August 12, 2021

DESIGNED BY A PACHIMARI BIGGEST FAN: CREATING THE PACHIMARI SKIN FOR HURRY PIG

 The cuddly onion octopus, Pachimari is solemnly returning to Overwatch in a luxurious suit for his most dedicated Hogwig fanatic. His quirky new look was designed by David Kahn, a designer with extensive experience in creating mascot creatures and hero skins.


Kahn, the creator of the pachimari and one of the creators of the new look, talked about the onion octopuses, the design of the roadhog skins and the most extravagant costume ideas for the main pachimari fan.


Every detail in Hogwarts' new look screams his love for the pachimari, from a collection of badges and a giant tentacle to a cute propeller hat that makes him look even funnier. He owes all of this to concept artist David Kahn and other Overwatch skin designers. “We loved the idea right from the start,” says Kahn, who spearheaded the redesign and turned Hogwarts from a mad tinsmith to a pachimari fanatic. “We've been hatching this idea for over a year and have already made some sketches. The pachimari-related event provided us with an opportunity and we decided to give it a try. And I'm just delighted with the result. "


The original concept for this look was a Hog in an amusement park, dressed in full pachi parade in all purchased souvenirs. When preparations began for the event, the team tried to add as many unusual little things as possible, without which the main fan of the pachimari would not have done.


Kahn explains that the hardest part was choosing the design of the Hog's signature mask. Turbosvin could not do without her, and it was decided to change her color scheme to a typical pachimari - repainted from black to white and painted a blush on her cheeks. “In the guise of the Roadhog, we always have to figure out what to do with the mask. We haven't revealed his real face yet, so we always come up with something interesting with a mask. "


As a result, the designers agreed that it was necessary to supplement the usual model of the Roadhog with special elements that would distinguish this look from others. “I especially like the Roadhog's hat,” says Kahn. - This can only be a passionate fan of pachimari. The huge tentacle on the shoulder is also a very cool and unusual detail. Some Pachimari Land would definitely sell them. "


Five years have passed since the creation of the pachimari, the Blizzard store is full of different products with pachimari , and this character has actually become a symbol of Overwatch, but Kan is still amazed at the popularity of his creation. “I still can't believe how famous pachimari is. It’s impossible to imagine a game without it, ”he says. - For Overwatch, he is like a murloc. Pachimari always reminds me of the early days at Blizzard and the development stage of the game, when our then small team was looking forward to the day when we can show Overwatch to the world. "


The Pachimart trial has begun! From now until March 22, earn exciting new rewards for winning matches and become the ultimate pachimari connoisseur - not counting the Roadhog, of course. Collect tons of new Pachi items, including a Junkrat emote, Pachimari sprays as different Overwatch heroes, and a Pachimari skin for Roadhog!

Tuesday, August 3, 2021

OVERWATCH AT BLIZZCONLINE: A QUICK TOUR

 The Overwatch 2 team went into great detail about the development process and shared exclusive content from the unreleased game, such as new maps, role changes, hero missions, updated character designs, and further storyline.



 

Overwatch Voices

Voice actors Darin de Paul (Reinhardt), Fred Tatasciore (Soldier 76), Charlette Chang (D.Va), Matthew Mercer (McCree) and Gianni Bole (Echo) discussed how they fit into the role of Overwatch characters , talked about recording in home studios and performed an impromptu performance, showing off their heroes.



 

Music Creation

Blizzard Music Director Derek Duke spoke with the creators of Overwatch's most famous tunes, immersing players in the universe of the future.



 

Overwatch League: Shock Against All

San Francisco Shock, two-time Overwatch League champions, played against an unusual team of professional players, broadcasters, famous community members and other unexpected guests.



 

Creations of community members from the "Workshop"

Overwatch Software Engineers Dan Reid and Zach Metcalfe interviewed the game's most active modders - the creators of McCree's Hot Potato, PMAJellies Aim Trainer, Conquest and more.



 

Overwatch League: Crafts with Zoe

Watchpoint host Zoe Gshwind gave a masterclass on creating the perfect pachimari and showed you how to mold an octopus out of clay yourself.



 

Blizzard Art Workshop: Overwatch

Overwatch artists Arnold Tsang, Morten Skaalvik, Qiu Fan, and Andrew Menhivar showed you step-by-step how to draw Tracer , Roadhog , Reaper and Zenyatta .

NEW LEGENDARY SKINS: SKINS CREATION FOR THE 2021 OVERWATCH ARCHIVES EVENT

 The serpent fighter. Samurai. Two soldiers fighting for the opposing sides of the revolution. Four distant characters, united by a brush of...